LONN

Creative and Technical Director/Developer

LONN is a VR game built for SteamVR. It’s an Action Adventure game foccusing on exploration, combat, puzzles and story.

On LONN we aimed to develop a high end game with 8 + hours of story driven action adventure gameplay. My role was to figure out creatively and technically how to achieve this vision with a small team and also lead the charge on the development front to create the game design vision and ship the game on Steam digital storefront.

While I had many roles on LONN to help ship the game some of my major contributions were:

  • Figuring out creative solutions to many design problems. Involving gameplay, programming, level design, user experience and user interface.

  • How to use our resources and team strengths to solve technical problems.

  • Navigating roadblocks, figuring out solutions for production and offering solutions to problems.

  • Defined the look of LONN’s Cyberpunk style world including: architecture, lighting, shapes and colour schemes for each level in the game.

All Work I did on LONN

  • Game Design

  • Creative Problem Solving for production issues.

  • All Level Design.

  • Level Scripting using Blueprints.

  • Environment Creation, art provided by Javi Alaiz, Quixel + Unreal Marketplace and my own assets.

  • Environment Lighting, baked lighting with forward render including volumetric lighting.

  • Environment Colours, Post Processing and fog style.

  • Worked with Microsoft for QA on our game. Discussed playtesting sessions and implemented feedback for level layouts and gameplay.

  • Gameplay Programming for multiple systems including physics interactions, melee and gun weapons, unique level interactions, dialogue systems, music/sound effect systems, level loading system.

  • AI Programming using Composition Method.

  • AI Programming using Behaviour Tree Method.

  • AI Animation Blueprints.

  • Player IK Systems using Animation Blueprints.

  • All Cinematic design, sequencing and technical development.

  • All user interface design + development.

  • Developing workflows and pipeline for programming, art, music and dialogue integration.

  • Designed and Developed Bounty Mission Mode, Arena and Parkour.

  • Integrated Steam with our game for Cloud Saving and Achievements. Developed Steam production pipeline for deploying Unreal Engine builds to Steam.

  • Making the game work with multiple VR headsets including Valve index, Meta Quest, Oculus Rift, Windows Mixed Reality/HP Reverb, HTC Vive + Cosmos.